Unicorn choke (Head and Arm Guilotine)

We have been looking at a series of attacks from the back beginning from a kimura grip or a straight arm escape. Essentially any situation that puts your arm on the other side of the head. I will try to come back with the footage of the attacks keeping the kimura grip but this post is about what we call the Unicorn choke. This choke is a combination of an arm triangle and a guillotine. It is my primary choking option from top turtle as well, but more on that in a moment. 

Here Gary Tonon teaches the version we worked on in which he's on the back and his opponent hits the straight arm escape, prompting Gary to counter with the guillotine. There are two things that I do differently. First, I prefer to take both feet out, not just the one as Gary does in the video, so that we finish from an outside position instead of half guard. I feel this makes it easier to regain top position if for some reason the choke fails. Second, Gary mentions that Uki can not turn to one direction because he will stop him. I prefer to simply go with Uki in which ever direction he turns and find the choke viable in both directions. 
 

This is also a very good attack option from top turtle. It is my personal go to because as I mentioned before, it is very easy for me to retake top position in the event the choke doesn't work. The arm that comes across for the choke is also in effect an armdrag meaning Uki's back is still exposed and I can move back the direction I came. This is easiest if I put my foot on their hip, and don't allow it to become mired in halfguard. 

This attack is very strong and is a fantastic option for a rule set like Combat Wrestling. If you are having a hard time getting under an opponent to score a high value throw, running them to front headlock and then working the sequence above is a simple and effective plan.